Andrometa
  • Welcome to Andrometa
  • 🛑Problems to Solve
  • ⭐The Andrometa Solution
  • 🌐Andrometa's Onchain Platform
    • 🏢Nintendo Publisher
    • 🎮SWRMS Mobile
    • ▶️AniMee: Vtuber Platform
      • Variants Scaling & Licensing
    • 🏙️NuMeta City: The Future of Community and Brand Interaction
    • The Andrometa Marketplace
    • 📕Mangas/Comics/Manwha
    • 🎴Andrometa TCG
    • ⚛️MalayaZK
  • Proprietary Technology
    • A.I. Enabled Motion Capture
    • Avatar Interoperability - Traverse Virtual Worlds
    • Asset Interoperability - Moving Assets Between Games
    • Web 2.5 Simplifies User Experience
    • Hybrid Infrastructure
    • Open Design Standards: Fostering a Creator-Driven Ecosystem
  • 💲Tokenomics
    • The Andrometa Economy: Powered by $SHRD
      • Fragment Rewards
      • Win-To-Earn Burn Mechanic
    • Variable Bonding Curve
  • 🗺️Roadmap and Product Development Timeline
  • 🤝Notable Partners
  • 💹Go-to-Market Strategies
    • Regional Community Expansion
    • Scalable Expansion
  • 🏢Team
    • Advisory Board
  • 🌠TLDR
  • 🔺Disclaimer
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On this page
  • AI enabled Motion Capture Technology
  • Custom Enhancements for Depth Tracking
  • Expanding Beyond Gaming
  1. Proprietary Technology

A.I. Enabled Motion Capture

Provisional Patent Details Coming Soon

PreviousProprietary TechnologyNextAvatar Interoperability - Traverse Virtual Worlds

Last updated 5 months ago

AI enabled Motion Capture Technology

At the heart of Andrometa's technological prowess is our patent-pending AI motion tracking system, which drastically reduces the cost of VTubing by 95%. This technology, utilized within AniMee, enables full upper-body tracking, allowing players and creators to bring their avatars to life both in-game and during live streams with ease. The proprietary motion capture technology eliminates the need for costly motion capture suits and complex setups, democratizing access to professional-grade virtual content creation. AniMee’s AI-driven system is built to be intuitive, giving creators of all experience levels the tools to build a virtual brand effortlessly.

AniMee's motion capture technology is built on Mediapipe, an open-source framework designed for building cross-platform, multimodal machine learning pipelines. Mediapipe utilizes deep learning models combined with computer vision techniques to process visual and audio data in real time, performing tasks such as face detection, hand tracking, and pose estimation. AniMee extends this by leveraging lightweight and optimized algorithms, including convolutional neural networks, allowing real-time performance even on lower-end devices.

Custom Enhancements for Depth Tracking

To improve depth tracking with lower-end cameras, AniMee builds on top of Mediapipe’s base training model, enhancing it with custom algorithms designed to better analyze spatial data, compensate for lower resolution, and increase the robustness of depth perception. These customizations integrate techniques like depth-from-stereo matching, enabling the model to be more accurate in estimating 3D spatial relationships in real time, even with less precise inputs from entry-level cameras. This ensures that users get high-quality depth tracking, regardless of their hardware limitations.

Expanding Beyond Gaming

Our motion capture technology is designed to expand beyond gaming, offering a low-cost alternative to traditional motion capture studios, which typically require haptic suits or motion sensors that can cost tens of thousands of dollars. Andrometa’s AI-driven solution is poised to disrupt the market for animation studios, game development companies, and even movie studios, providing an affordable and scalable motion capture system that can deliver results comparable to high-end motion capture setups. By reducing the financial and technical barriers to creating animated content, Andrometa opens up opportunities for smaller studios and independent creators to produce high-quality animations without the steep costs associated with traditional methods.