Asset Interoperability - Moving Assets Between Games
Last updated
Last updated
To ensure seamless asset interoperability within the Andrometa ecosystem, we facilitate direct integration of weapons and items between partnered games by aligning the characteristics of these assets across game universes. When a new game joins the Andrometa ecosystem, both the new game and existing partners share their weapon and item lists, creating a unified asset database. This exchange allows each game to determine how an asset from one universe will adapt within its own.
For example, a "Legendary Sword" from Game A will maintain its status and significance when transferred to Game B. However, the sword will visually change to align with the design and aesthetic of Game B, and its attributes—such as damage, power, and abilities—will be recalibrated to fit Game B's progression system and balance. This ensures that the asset's value and rarity are preserved, but adapted for seamless gameplay experience within the new context.
By allowing both games to independently define how an asset's traits translate in their respective universes, players enjoy a cohesive yet diverse experience. This dynamic adaptation retains the uniqueness of assets while offering players flexibility and deeper integration as they move across Andrometa’s interconnected worlds.